White Dwarf is Games Workshop’s premium Warhammer magazine, packed with amazing content each month – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the July issue:
Letters, painting advice, and beautifully painted miniatures. This month: a big green god and the Martian Mechanicum.
Inside the Studio
We talk about some of the models we’ve painted and the games we’ve played over the last month.
Echoes from the Warp
Following the release of the latest Chapter Approved, Warlord Supreme, Robin Cruddace, discusses the future of battle in the much-fought-over War Zone Nephilim.
WARHAMMER: THE HORUS HERESY
The Passage of the Angel of Death
In the wake of the Warmaster’s treachery, Lion El’Jonson brings vengeance to the southern reaches of the galaxy. This timeline details all the main events of the I Legion’s exploits.
The Fate of Barbarus
In the first part of a limited-run series, six Captains of the Legiones Astartes embark on a mission to build and paint armies in preparation for the invasion of the Death Guard’s toxic home world.
The Age of Darkness
A readers’ gallery of beautifully painted miniatures from the Horus Heresy. This section includes Loyalists and Traitors in equal abundance.
WARHAMMER AGE OF SIGMAR
Rules of Engagement
Following the release of the General’s Handbook, find out who these Galletian Veterans are, why they’re so important in pitched battles, and what a Bounty Hunters core battalion can do for you. Louis Aguilar explains all.
The Dead Fires of Shyish
In an attempt to quell the bestial spirits running rampant across Shyish, Nagash seeks to weaponise the souls of the fallen against them.
Fate of the Forge-fires
Awlrach the Drowner leads a procession of Nighthaunt to conquer the lands of the Ulrung Fyreslayers in this mini-campaign, which includes a unique battleplan.
Battle Report: The Prize of Gallet
Sam Pearson’s Blades of Khorne take on Matthew Rose’s Flesh-eater Courts as they come to blows in this matched play game, which showcases some of the savage new rules found in the General’s Handbook 2022.
WARHAMMER AGE OF SIGMAR – FLASHPOINT CLASH
Fantastic War Hosts: Beasts and Monsters
Warning! Big beasties are on the loose in this huge modelling and painting article all about monsters. Rawr!
Top Op Elliot Hamer joins us to talk about his favourite operatives from the first year of Kill Team.
Kill Team Engage!
Five members of the White Dwarf team embark on a Kill Team campaign. But who will escalate hostilities, and who will be digging holes with their trench shovels?
Creating a Killzone
New rules and inspiration for creating your very own evocative skirmish battlefields. We suggest hiding behind volatile fuel barrels. You’ll find 16 new Terrain Traits for use in Kill Team games, along with examples demonstrating how to apply Terrain Traits to various pieces.
The Depths of Duty
The Death Korps of Krieg take on a bunch of filthy heretics in this explosive short story.
John Bracken returns from Harrowdeep with two new Rivals Decks that can be used by any warband – Vainglorious Raiders and Patient Lurkers.
MIDDLE-EARTH™ STRATEGY BATTLE GAME
Architect of renown, Ashley Hamstead-Reid, joins us to talk about building (and demolishing) the ruins of Dol Guldur in this impressive scenery article.
A Taste of Lightning – Adrian Tchaikovsky
Krult Lardihands has been offered the feast of a lifetime. All he has to do to get it is liberate a fortress and kill a load of crunchy skeletons. Easy, right?
Each physical copy of issue 478 comes with a pair of Paint Recipe Cards, and six Kill Team Faction Tac Op cards – three each for Harlequin Void-Dancer Troupes and Thousand Sons Warpcovens.
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